Albert Vital – Character Artist
253-250-1054
TreVital237@gmail.com
Education:
Full Sail University, Winter Park, FL, April 2015
Bachelor of Computer Science Degree in Computer Animation
Skills & Software:
⦁ Rigging
⦁ Modeling
⦁ Texturing
⦁ Maya
⦁ Zbrush
⦁ Substance Painter
⦁ Marmoset
⦁ Photoshop
Awards:
Course Directors Award: Shading & Lighting July/2013
Course Directors Award: Character Rigging Dec/2013
Work History:
Skybound Entertainment: Senior Character Artist 2022-2024
unannounced project
Character modeling, outsource supervisor, character optimization, gray box prototyping,
character pipeline creation, art direction, rigging consultant.
Blizzard Entertainment: Character Artist march/2021-2022
Diablo IV
Character modeling, weapon modeling, armor set creation and retrofitting, converting
cinematic models to in game, texturing, retopology and UV creation.
Blizzard Entertainment: Rigger dec/2018-march/2021
Overwatch
Character rigging and maintenance in engine simulation physics. Proxy modeling
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rig/skinning review.
Amazon Games: Rigger Feb/2015 - Present
Breakaway/New World
Character rigging and maintenance, Prop rigging, weight painting, mesh optimization,
tools development and simulations in game engine.
Dictating Logic for paper doll systems and working between departments to ensure
proper implementation. Along with my rigging tasks in house I was in charge of
developing rigs for outsource vendors to be used without the assistance of our in house
tools.
Mirada Studios: Rigger October/2015 – November/2015
Character rigging, prop rigging, weighting and rig maintenance.
Moonbot Studios: Junior Rigger May/2015-July/2015
Prop rigging, weight painting, blend shapes, maintaining character rigs, working with
animators to enhance rigs.
Vormetric Data Security: Freelance February/2015 – April/2015
Mesh retopology, character rigging and prop rigging.
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