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Polar Swat

Polar swatch was a very straightforward character the main hurdles came from the abundance of his gear. Not only figuring out where to place them for the best bind pose but looking ahead to figure out what pieces need to have added control. for example the bullets on his shoulder can be pulled to reload his shotgun. The armor is located along high deformation areas as well and I needed to deform those areas while keeping it believable. I used techniques i learned while on overwatch weight painting B.O.B's model. I was able to distribute the armor weight subtly keeping it looking solid while not sacrificing the organic nature of the underlying character.

concept by https://www.artstation.com/artwork/W5RoX
Model and rig by me
animation by Stanley Flores